﻿using System;
namespace WordRacer.Domain.Model.Dictionaries
{
  public interface IGameDictionary
  {
    void AddWord(string newWord);
    void AddWordList(System.Collections.Generic.IList<string> wordsToAdd);
    bool Contains(string wordToLookup);
    int WordCount { get; }
    bool possibleFutureWord(string currentWord);
  }
}
